Online companies are on a roll in this ‘unstable’
economic climate and gaming, be it online poker sites or
flash enabled game networks are ruthlessly marching
forward, securing a healthy return for any
entrepreneurial appetite.
“Setting up an online business is simple, but making it successful is the challenge. You need
to make sure your focus is on your user, sympathise with them, know them, and know their
interests and the content they want to see. In terms of what keeps me up at night, it’s thinking
of ideas for our website and how to make it work better to keep ahead. I’m 32 now, I came to
the internet at 20 years old and got familiar with it and there’s not the process there was
before. It’s now a huge and secure market, people are spending more and more online, they
know how to use it and where to go. Younger people spend two and a half times as much of
their time on the internet, so the spending capacity can only grow.”
So has the boom
returned?
“I’m not sure if there can be an internet boom all over again, but the good thing is there is
certainly not an internet bubble! I think now when we say dot-com, we are talking about
companies that are about making money, and dot-com’s are no different to a bricks and
mortar business. They make a healthy profit and they do well, you could liken us to a high
street department store, only difference being that our products are digital. We are forging a
new industry and we have a stable business and dot-com’s essentially have less risk involved
in them, compared to traditional businesses. Our website is a gateway to the true internet
generation that will never go. So the internet boom idea doesn’t really apply to us.”
From the first point of contact Rob has this noticeable glow when he talks about his company;
he seems genuinely excited about every prospect of his business. “I clearly remember my
first ever game console, a ZX Spectrum 128K, which was given to me by my parents; it was
my first real introduction to computer games. There were many that came and developed on
that idea, but for me of course the style and imagination behind this machine overwhelmed
me, it was very, very complex at the time! I had just finished a management degree and my
now co-founder John Trisby, was a trader at the time, who was investing in dot-com’s and he
knew about the online market.
This was just before the ‘bubble’ and he saw that there was a
strong opportunity in online entertainment so we racked our brains for ideas.
“MTV, Disney and Warner Bros were all very interested in the web as a broadcasting
platform, but their methodology at the time was to repackage their existing platforms, like
music videos, films and try to then deliver them by the browser. The audience was mostly
then on dial up connection, which was not great to use, compared to now, with broadband.
So we felt there was a big opportunity to build custom made content via the faster channel of
broadband, for the young generation. Our main focus was then to make it easy to access,
small in file size and to entertain people. We knew time was really a premium, whether at
school or at work, we wanted our audience to have something that they could fit around
them. Our first success was a dancing President Bush which brought us in our first two
million users; we actually set it up my co-founder’s flat using a camera recorder, and a flash
ability and animations manual!”
Venture capital for niche markets are sometimes hard to obtain so I ask him how he came
about starting Miniclip and if he had any difficulty sourcing funding as an entertainment
gaming company. “We have no external investor which is quite unique; I and my co-founder
used all our savings for it. If you have investors, they can limit your ideas and vision for the
company and your creativity as they are testing that loop. In a market like ours, we need to
be able to make very quick decisions and the business needs to stay very nimble and that’s
something that we have been able to achieve having no investors hanging on our coattails.
You can see with websites like Amazon how well that has worked and that’s what gets you to
the top position. We have been profitable for six of our seven years of business and we have
a pretty staggering growth. Our industry is too new, so in a way we haven’t really had any
business angels or mentors as they know as much as us and visa versa, gaming is still quite
new. In terms of growing your business you can certainly get help, but overall I think we have
the vision for our business better than anyone else.”Small is exceptionally savvy and it is what
his audience wants to see or do, his offices
are littered with all sorts of amusements in
the name of ‘market research’ and this has
played a significant role in their success
over other games providers. “We needed a
site that was quick to get on to and easy to
play so we set up a website and started
making topical animations. I had no
background in coding or programming at all
and put George Bush’s head on a character
and we had thousands of users! It was
perfect timing, when everyone was
talking about ‘bushisms’ and you
had all these people poking fun
at his quotes, people just
loved it because you
didn’t need to be a
professional
gamer, it
was just
a comical and easy to use game and it went
like a bullet round the world. News
networks around the US loved it as we were
English, so it was very topical. Our website
built a reputation so we realised that there
was a huge amount of power in viral
marketing and that this would be a great
medium to grow a business; being relatively
cheap to produce, with marketing being
mainly through word of mouth.
”Although gaming websites are a relatively
new industry, countries like the US and
Japan have broken the market with homegrown
products of their own already, so I set
out to ask what makes them unique.“There
are so many services and products that are
vying for your attention now, so building
more innovative, fun and easy games are
our priority. There was no real longevity plan
for the games. I wanted to create short,
sharp bursts of fun that would keep people
interested, like puzzles and shoot ‘em up
games that could be played over and over
again. You can’t play dancing Bush for half
an hour a day! We also built more classical
games too, the 3D type, multi-player games
and role playing games and we have now
built up a huge catalogue of 500 plus
games. We spent a lot of time creating a
very simple product and its very time
consuming. It looks simple at the front of it,
but it’s like a duck swimming! There is a lot
of work behind the scenes, not showing off
on the website with design or graphics,
that’s our secret. You can’t make an ecommerce
site where people can’t find the
checkout, but it happens! We create a
product that is BANG, quick. No hoops to
jump and that’s what makes the users come
to us. We pride ourselves on customer our
games are free but there is no reason for us
to fail in service. A lot of leading online
companies won’t respond individually to
emails in any reasonable time, but we can
turn those queries round quickly and we
make sure people are on hand to help. |